// PONG // Initial setup PFont font; //Grid int screenW = 400, screenH = 400; int i = 0; int gridX = 0, gridY = 0; //Game stats int scoreC = 0; int scoreH = 0; int level = 1; int paused = 0; int playgame = -1; float ballSize = 50; float ballSpeed = 5; Pong pong; void setup() { size(screenW,screenH); framerate(30); smooth(); font = loadFont("CourierNew36.vlw"); pong = new Pong(1); } void draw() { background(0); pong.drawGameTable(); if (scoreC > 2) { level++; pong = new Pong(level); scoreC = 0; scoreH = 0; } }